発表方法とプログラム

発表方法

1論文30秒で発表していきます。今年は本当に時間がないので、1論文30秒以上時間をかけないでください。30秒だとたぶんタイトルと「日本語のまとめ」を読むくらいで精一杯だと思いますが、他のクリエイティブな方法については歓迎します。質問は適宜受ける形になります。ただし、各論文ごとの枠(30秒)からはみ出さないでください。超えるようでしたら「時間がないので後で調べてください」と投げてかまいません。

また、時間を有効に利用するために、次の発表者の人はあらかじめに発表用PCの傍まで来てください。ご協力お願いします。

密な議論はTwitterを活用します。ハッシュタグは#chi2017jを利用しましょう。

発表スライド

北海道セッション

東京セッション(1)

関西セッション

東京セッション(2)

東京セッション(3)

タイムテーブル

2017-06-25

09:50 - 10:00 ローカルアナウンス
10:00 - 10:10 オープニング
10:10 - 12:00 北海道セッション 日本語まとめ / (ツイート版)
12:00 - 13:00 昼食
13:00 - 14:30 東京セッション(1) 日本語まとめ / (ツイート版)
14:40 - 16:25 関西セッション 日本語まとめ / (ツイート版)
16:35 - 18:20 東京セッション(2) 日本語まとめ / (ツイート版)
18:20 - 18:25 クロージング

プログラム詳細

北海道セッション

# セッション名
3 Learning to be Makers
4 Mental Health
8 Telepresence and Robots
15 Self-tracking Mental Health
21 Digital Privacy & Security
24 Motivation in Games
25 Self-Monitored Healthcare
31 Evaluating Visual Perceptions
37 Social Computing and Health
40 Behavior in Online Communities
43 Gesture as Input
49 Precautionary Behaviors
50 Second Screen
52 Crowdfunding and Crowdsourcing
59 Intelligent Visualization Systems
61 Supporting Low Resource Communities
65 Data as Design Material
66 Designing Gaze-based Gestures and Features
67 Enabling Healthy Behaviors
75 Chatbot Interfaces
78 Data Culture
82 Social Media Privacy
84 Wearable Technology
85 Camera-based Tracking
87 Experiences with Virtual Reality
91 Models of Use and Gestures
94 Unusual Displays
100 Improving Touch Interfaces
101 Innovative Input Techniques
103 Performative Interactions
104 Serious + Educational + Exer Games
105 Technology in Households
107 Design and Games
115 Speculation & Storytelling
118 Classroom Tools
119 Finger and Pen
120 Interactions in Virtual Reality
123 Patient-generated Data in the Clinic
129 Cultural Heritage
130 Explorative Engineering
132 Helping Software Developers
134 Motivation in Peer-production Communities
143 Drones
145 Personal Informatics & Self-Tracking
147 Sharing, People and Communities

東京セッション(1)

# セッション名
5 Perceptions of Visualizations
6 Targets and Paths
7 Technology & Adoption
9 Authentication and Access Control
11 Design Theory
12 Fabrication via 3D Printing
13 Learning and Reading
16 Smartwatch Interactions and Displays
17 Social & Collaborative Technologies
19 Understanding Data Visualization
23 Fabricating New Materials
26 Toolkits and UIs
27 Uniqueness of Geographic Information
28 Visual Perception based Decisions
29 All about Data
32 HCI/UX Education and Industry
35 Players, Spectators, Communities
36 Smart Monitoring in Physical Spaces
38 Supporting Local Space
39 Temperature Interfaces
41 Connect, Move, Touch, Build
42 Crowd-powered Systems
44 Human Performance Gaming
47 Methods and Theories
48 Perspectives on Cognitive Impairment
53 Designing for the Workplace
55 Exertion, Sport, Bodies
56 Human Computer Integration
57 Improving Gaze Mechanisms
58 Innovative Fabrication Techniques

関西セッション

# セッション名
1 Innovative Sensing
2 Interruptions and Email
10 Cars and Automation
14 Robots at Work & Home
20 Clinical Settings
22 Educational Assessment
30 Design and Cognitive Impairment
33 Novel Game Interfaces
34 Novel Interfaces
45 Interdisciplinary Techniques
46 It Could Be This Way
51 Civic Technology
54 Designing Haptic Interfaces
62 Technology Augmented Driving
71 Pens, Ink, Input
72 Sensing and Input
74 Wild Methods
77 Contextual Smartwatch Use
79 Fabrication and DIY
88 Food & Nutrition
89 Impaired Vision and Navigation
96 360 Video
97 Civic Engagement
109 Difficulty and Challenge in Games
112 Family Health
114 Online and On-the-go
122 Participant Design with Children
125 Spatial Manipulation and Navigation
126 Technology Use Around the Globe
135 Older Adults and Computers
138 Video "Smart" Viewers
139 3D Tangibles
144 Online Experiments
146 Presentation in Online Communities
149 Technology Use Challenges for Older Adults

東京セッション(2)

# セッション名
60 Mindfulness and Reflection
63 Autism, disabilities and assistive technology
64 Big Data Intelligent Visualization Systems
68 Haptics on Skin
69 HCI and Collective Action
70 Online Content
76 Collaborative Crowdwork
80 Haptic Feedback
81 Passwords and Authentication
83 Technology & Spatial Landmarks
86 Ubiquitous Sensing
90 Innovative Text Entry Systems
92 Sound of Music
95 User Perceptions in Sociotechnical Systems
98 Cross Device Interaction
99 Crowdwork
102 Markets in the Global South
106 Textures and Haptics
108 Design Frameworks
110 Embodied Interaction
111 Emerging Privacy
113 Improving Video Communication
116 Virtual Reality
117 Visualization for the People
121 Mobility and Navigation in Many Forms
124 Personal Object Recognizers: Feasibility and Challenges
127 What Things Look Like
128 Accessibility
131 Health Volunteers
133 Interactive Design Methodologies
136 Spatial & Temporal Design
140 Appropriation and Individuation
141 Data Extraction
142 Displays and Collaboration
148 Technology in the Workplace