Illumination Aesthetics: Light as a Creative Material within Computational Design

論文URL:http://dl.acm.org/citation.cfm?doid=3025453.3025466

論文アブストラクト:Recent digital fabrication tools have enabled new form-giving using a wide range of physical materials. However, light as a first class creative material has been largely ignored within the design of our electronic objects. Our work expands the illumination design space by treating light as a physical material. We introduce a digital design tool that simulates and visualizes physical light interactions with a variety of materials for creating custom luminaires. We further develop a computational design and fabrication process for creating custom secondary optics elements (SOEs), which provides additional handles for users to physically shape and redirect light to compose, fill, and evenly diffuse planar and volumetric geometries. Through a workshop study with novice electronic designers, we show how incorporating physical techniques to shape light alters how users view the role and function of LEDs and electronics. We produce example pieces that showcase how our approach expands the electronics aesthetic and discuss how viewing light as material can engender novel, expressive artifacts.

日本語のまとめ:

フレームや反射板等の形状を自由に設定し、光がどのように反射するかシミュレートするツールを開発。3Dプリンターで出力する事で、発光デバイスを容易に製作することが可能。少数の光源から幅広い幾何学模様を表現できる。

(104文字)

発表スライド: