Bendtroller:: An Exploration of In-Game Action Mappings with a Deformable Game Controller

論文URL:http://dl.acm.org/citation.cfm?doid=3025453.3025463

論文アブストラクト:We explore controller input mappings for games using a deformable prototype that combines deformation gestures with standard button input. In study one, we tested discrete gestures using three simple games. We categorized the control schemes as binary (button only), action, and navigation, the latter two named based on the game mechanics mapped to the gestures. We found that the binary scheme performed the best, but gesture-based control schemes are stimulating and appealing. Results also suggest that the deformation gestures are best mapped to simple and natural tasks. In study two, we tested continuous gestures in a 3D racing game using the same control scheme categorization. Results were mostly consistent with study one but showed an improvement in performance and preference for the action control scheme.

日本語のまとめ:

変形による入力が可能なゲームコントローラを開発.コントローラを曲げることで4つのジェスチャを入力可能.操作性としては従来手法であるボタン式の方が評価が高かったが,ユーザ満足どでは提案手法の方が高評価.

(100文字)

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