A Thing of Beauty: Steering Behavior in an Interactive Playground

論文URL:http://dl.acm.org/citation.cfm?doid=3025453.3025816

論文アブストラクト:Interactive playgrounds are spaces where players engage in collocated, playful activities, in which added digital technology can be designed to promote cognitive, social, and motor skills development. To promote such development, different strategies can be used to implement game mechanics that change player's in-game behavior. One of such strategies is enticing players to take action through incentives akin to game achievements. We explored if this strategy could be used to influence players' proxemic behavior in the Interactive Tag Playground, an installation that enhances the traditional game of tag. We placed the ITP in an art gallery, observed hundreds of play sessions, and refined the mechanics, which consisted in projecting collectible particles around the tagger that upon collection by runners resulted only in the embellishment of their circles. We implemented the refined mechanics in a study with 48 children. The playground automatically collected the players' positions, and analyses show that runners got closer to and moved more towards taggers when using our enticing strategy. This suggests an enticing strategy can be used to influence physical in-game behavior.

日本語のまとめ:

子供の認知、社会性、運動機能を育むためにテクノロジーを使った鬼ごっこ。発展させるために鬼に近づくように誘導したい。鬼から粒子を放出させてそれを集めるとかっこよくなる設計にしたらリスクしかないのに鬼に近づくようになった。

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