Session:「Contextual Smartwatch Use」

Always On(line)?: User Experience of Smartwatches and their Role within Multi-Device Ecologies

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025538

論文アブストラクト: Users have access to a growing ecosystem of devices (desktop, mobile and wearable) that can deliver notifications and help people to stay in contact. Smartwatches are gaining popularity, yet little is known about the user experience and their impact on our increasingly always online culture. We report on a qualitative study with existing users on their everyday use of smartwatches to understand both the added value and the challenges of being constantly connected at the wrist. Our findings show that users see a large benefit in receiving notifications on their wrist, especially in terms of helping manage expectations of availability. Moreover, we find that response rates after viewing a notification on a smartwatch change based on the other devices available: laptops prompt quicker replies than smartphones. Finally, there are still many costs associated with using smartwatches, thus we make a series of design recommendations to improve the user experience of smartwatches.

日本語のまとめ:

近年、smartwatchが人気を集めている。著者はsmartwatchの使用がsmartwatchのユーザーエクスペエンスとonline文化への影響について、研究を行いました。結果としてユーザーは常にオンラインでより多くの利用可能性を感じる。

Quantifying Sources and Types of Smartwatch Usage Sessions

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025817

論文アブストラクト: We seek to quantify smartwatch use, and establish differences and similarities to smartphone use. Our analysis considers use traces from 307 users that include over 2.8 million notifications and 800,000 screen usage events, and we compare our findings to previous work that quantifies smartphone use. The results show that smartwatches are used more briefly and more frequently throughout the day, with half the sessions lasting less than 5 seconds. Interaction with notifications is similar across both types of devices, both in terms of response times and preferred application types. We also analyse the differences between our smartwatch dataset and a dataset aggregated from four previously conducted smartphone studies. The similarities and differences between smartwatch and smartphone use suggest effect on usage that go beyond differences in form factor.

日本語のまとめ:

本稿では、著者がsmartwatchとsmartphoneの使用との違いや類似点について、smartwatchの使用を定量化にして幾つの実験を行いました。結果としてsmartphoneに比べて、smartwatchの方が短時間で頻繁に使用するセッションです。

Situating Wearables: Smartwatch Use in Context

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025993

論文アブストラクト: Drawing on 168 hours of video recordings of smartwatch use, this paper studies how context influences smartwatch use. We explore the effects of the presence of others, activity, location and time of day on 1,009 instances of use. Watch interaction is significantly shorter when in conversation than when alone. Activity also influences watch use with significantly longer use while eating than when socialising or performing domestic tasks. One surprising finding is that length of use is similar at home and work. We note that usage peaks around lunchtime, with an average of 5.3 watch uses per hour throughout a day. We supplement these findings with qualitative analysis of the videos, focusing on how use is modified by the presence of others, and the lack of impact of watch glances on conversation. Watch use is clearly a context-sensitive activity and in discussion we explore how smartwatches could be designed taking this into consideration.

日本語のまとめ:

本稿では、著者は周囲環境とsmartwatchの使用関係について、研究を行いました。著者たちは12人一ヶ月のsmartwatchの使用状態を分析し、コンテキストとsmartwatchの使用に関して情報分析を行いました。

BreakSense: Combining Physiological and Location Sensing to Promote Mobility during Work-Breaks

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3026021

論文アブストラクト: Work breaks can play an important role in the mental and physical well-being of workers and contribute positively to productivity. In this paper we explore the use of activity-, physiological-, and indoor-location sensing to promote mobility during work-breaks. While the popularity of devices and applications to promote physical activity is growing, prior research highlights important constraints when designing for the workplace. With these constraints in mind, we developed BreakSense, a mobile application that uses a Bluetooth beacon infrastructure, a smartphone and a smartwatch to encourage mobility during breaks with a game-like design. We discuss constraints imposed by design for work and the workplace, and highlight challenges associated with the use of noisy sensors and methods to overcome them. We then describe a short deployment of BreakSense within our lab that examined bound vs. unbound augmented breaks and how they affect users' sense of completion and readiness to work.

日本語のまとめ:

本稿では、著者は作業休憩中の移動性を促進するために、Mobile application:BreakSenseを開発しました。このアプリはbluetooth beaconを基礎として、開発を行いました。