論文アブストラクト： Emerging technologies for digital design and fabrication let people participate in the making of objects that were previously dominated by professional designers. A growing body of work in HCI provides understanding in the activities of designing and making by novices and in maker communities. However, we know little about how casual users might employ these technologies with the goal of having an object in their home that satisfies a need. We present a long-term qualitative study in which we followed 16 households during a purchasing process of furniture items for their homes. We looked into how families discover what they need, find solutions, realize a solution in their house and put it to use. The results provide insights into their design activities and workflow and we identify two distinct stages: understanding needs and prototyping a solution. Based on the findings, we discuss the social practice of acquiring and appropriating furniture in the home and within families, and identify design opportunities for digital design and fabrication to support people as they create the objects they need, want and desire.
論文アブストラクト： Textiles are an old and well developed technology that have many desirable characteristics. They can be easily folded, twisted, deformed, or cut; some can be stretched; many are soft. Textiles can maintain their shape when placed under tension and can even be engineered with variable stretching ability. Conversely, 3D printing is a relatively new technology that can precisely produce functional, rigid objects with custom geometry. Combining 3D printing and textiles opens up new opportunities for rapidly creating rigid objects with embedded flexibility as well as soft materials imbued with additional functionality. In this paper, we introduce a suite of techniques for integrating 3D printing with textiles during the printing process, opening up a new design space that takes inspiration from both fields. We demonstrate how the malleability, stretchability and aesthetic qualities of textiles can enhance rigid printed objects, and how textiles can be augmented with functional properties enabled by 3D printing.
論文アブストラクト： To meet the increasing requirements of HCI researchers who are prototyping a variety of forms to create novel interfaces under a ubiquitous situation, we present WeaveMesh, a low-fidelity and low-cost rapid prototyping system that produces 3D objects in a mesh structure. Inspired by hand-weaving craft, WeaveMesh supports a highly customizable software platform, which is applicable for simulating and facilitating freeform surface constructions composed of woven lines arranged in a regular grid, which can serve as a guide for easy assembly. In addition, mobilizable connectors are suggested to support flexible assembly, which can be revised, recycled, and reused to facilitate short iterations. Furthermore, compared to common additive and subtractive techniques, WeaveMesh has a better balance between time and material saving. In this paper, we will introduce the system in detail and demonstrate the feasibility of the technique through various 3D models in the area of interactive media, products and architecture.