Session:「Haptics on Skin」

Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's Cheek

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025501

論文アブストラクト: Haptic perception is one of the primary means of interaction with the world. Recent research on affective haptics suggests that it can affect emotional and behavioral responses. In this study, we evaluate user perceptions of haptic stimuli generated by air vortex rings on the cheek and investigate the effects on their physiological responses. To develop a cheek haptic display, we investigated and found that the cheek had enough resolution to perceive the differences in haptic stimuli in a two-point discrimination threshold test of the face. Additionally, the intensities of the haptic stimuli for experiments were determined by investigating the subjective impressions of different stimuli pairs. Finally, we conducted experiments to evaluate quantitatively the effects of four different combinations of haptic stimuli on the physiological responses in terms of stress modification, brainwave activities, task performance, and subjective assessment. The results suggest that different stimuli affect physiological responses and task performance.

日本語のまとめ:

空気の塊を顔に当てた際の生理反応を見た.実験では気圧と提示間隔を組み合わせた4パターンを用いた. 心拍数と脳波の計測からストレスやイライラの低減,さらには作業効率の向上が図れることが分かった.

SkinMarks: Enabling Interactions on Body Landmarks Using Conformal Skin Electronics

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025704

論文アブストラクト: The body provides many recognizable landmarks due to the underlying skeletal structure and variations in skin texture, elasticity, and color. The visual and spatial cues of such body landmarks can help in localizing on-body interfaces, guide input on the body, and allow for easy recall of mappings. Our main contribution are SkinMarks, novel skin-worn I/O devices for precisely localized input and output on fine body landmarks. SkinMarks comprise skin electronics on temporary rub-on tattoos. They conform to fine wrinkles and are compatible with strongly curved and elastic body locations. We identify five types of body landmarks and demonstrate novel interaction techniques that leverage SkinMarks' unique touch, squeeze and bend sensing with integrated visual output. Finally, we detail on the conformality and evaluate sub-millimeter electrodes for touch sensing. Taken together, SkinMarks expands the on-body interaction space to more detailed, highly curved and challenging areas on the body.

日本語のまとめ:

導電性のポリマーを用いて皮膚に貼れるタッチセンサを製作した.銀インクなどと比べ曲げ動作などに強くなったため,これを生かした利用例を示した.評価実験ではセンサの感度と製作したシールをユーザが正しく貼れるかを調査した.

tactoRing: A Skin-Drag Discrete Display

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025703

論文アブストラクト: Smart rings are an emerging wearable technology particularly suitable for discrete notifications based on haptic cues. Previous work mostly focused on tactile actuators that stimulate only specific skin receptors on the finger, resulting in limited information expressiveness. We propose tactoRing, a novel tactile display that, by dragging a small tactor on the skin around the finger, excites multiple skin areas resulting in more accurate cue recognition. In this paper, we present the hardware and a perception study to understand the ability of users to recognize eight distinct points around the finger. Moreover, we show two different techniques to encode information through skin-dragging motion with accuracy up to 94%. We finally showcase a set of applications that, by combining sequences of tactile stimuli, achieve higher expressiveness than prior methods.

日本語のまとめ:

指の周りを歯車が回転移動するウェアラブルデバイスを提案した.提示位置に移動する場合では,位置数が多くなるほど認識精度が下がるとわかった.独自に考案した移動経路を用いる方法2種では高い認識精度を導けた.

Fingertip Tactile Devices for Virtual Object Manipulation and Exploration

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025744

論文アブストラクト: One of the main barriers to immersivity during object manipulation in virtual reality is the lack of realistic haptic feedback. Our goal is to convey compelling interactions with virtual objects, such as grasping, squeezing, pressing, lifting, and stroking, without requiring a bulky, world-grounded kinesthetic feedback device (traditional haptics) or the use of predetermined passive objects (haptic retargeting). To achieve this, we use a pair of finger-mounted haptic feedback devices that deform the skin on the fingertips to convey cutaneous force information from object manipulation. We show that users can perceive differences in virtual object weight and that they apply increasing grasp forces when lifting virtual objects as rendered mass is increased. Moreover, we show how naive users perceive changes of a virtual object's physical properties when we use skin deformation to render objects with varying mass, friction, and stiffness. These studies demonstrate that fingertip skin deformation devices can provide a compelling haptic experience appropriate for virtual reality scenarios involving object manipulation.

日本語のまとめ:

3軸のfingarPad×2つを利用し,VR空間内でモノを持ち上げたときの触覚フィードバックをよりリアルにした.実験では重さが見た目に惑わされないか,質量や摩擦などのパラメタ変更が正しく知覚できるかを調査した.

BrushTouch: Exploring an Alternative Tactile Method for Wearable Haptics

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025759

論文アブストラクト: Haptic interfaces are ideal in situations where visual/auditory attention is impossible, unsafe, or socially unacceptable. However, conventional (vibrotactile) wearable interfaces often possess a limited bandwidth for expressing information. We explore a novel form of tactile stimulation through brushing, and demonstrate BrushTouch, a wearable prototype for brushing haptics. We also present schemes for conveying information such as time and direction through multi-tactor wrist-worn haptic interfaces. To evaluate BrushTouch, two user studies were run, comparing it to a conventional vibrotactile wristband across a number of tasks in both lab and mobile conditions. We show that for certain cues brushing can be more accurately recognized than vibration, enabling more effective spatial schemes for presenting information through haptic means. We then show that BrushTouch is capable of greater information transfer using such cues. We believe that brushing, as with other non-vibrotactile haptic techniques, merits further investigation as potential vehicles for richer haptic feedback.

日本語のまとめ:

ウェアラブルデバイスの提示方法に撫でる(Blush)動作を利用した.実験では振動と比較を行った.1点・2点の位置認識は優れていること,提示位置の組み合わせで時間や方向の提示行った場合は同程度であることを明らかにした.