Session:「Sustainability and Public Service」

The (Un)sustainability of Imagined Future Information Societies

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025858

論文アブストラクト: The pathway to a sustainable society is not clear, and we need to consider different developmental possibilities. This paper describes the results of a research project in the intersection of HCI and Futures Studies as well as in the intersection between "the future information society" and sustainability. We here present parts of the body of materials that were developed in a multi-year research project with the aim of describing and evaluating the sustainability impact of possible future information societies. We also discuss some of the lessons learned and what HCI and design fiction can learn from Futures Studies in general and from this project in particular. The main stakeholders in this project have been city administrators and corporate partners, and the overarching goal has primarily been to influence planning processes at the regional (Stockholm, Sweden) level.

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Means and Ends in Human-Computer Interaction: Sustainability through Disintermediation

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025542

論文アブストラクト: There has been an increased interest in broader contexts from ecology and economics within the HCI community in recent years. These developments suggest that the HCI community should engage with and respond to concerns that are external to computing yet profoundly impact human society. In this paper we observe that taking these broader contexts into account yields a fundamentally different way to think about sustainable interaction design, one in which the designer's focus must be on a) ecological limits, b) creating designs and artifacts that do not further a cornucopian paradigm, and c) fundamental human needs.It can be hard to be responsive to these contexts in practical HCI work. To address this, we propose that the design rubric of disintermediation can serve as a unifying approach for work that aims to meet the ecological and economic challenges outlined in the literature. After discussing the potential use and impact of disintermedation, we perform an analysis using this design rubric to several key application areas.

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TwitterよりMastodonだよね.持続可能なインタラクションを構築するなら,仲介者を出来る限り減らして,ユーザ間のみで成り立ち・環境的金銭的にエコじゃないと駄目だよねという提案.

Crowdfunding Platforms and the Design of Paying Publics

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025979

論文アブストラクト: Crowdfunding enables groups to self-fund the changes they want to make in the world. In other words, digital financial platforms are proving capable of supporting new relations between groups of people as well as offering new ways to organize money. Taking an HCI lens, we look at how some crowdfunding platform owners are approaching social innovation, not only at the level of supporting individual community initiatives, but at the broader level of using their platform to change societal behavior. Through four case studies, we show how crowdfunding has been chosen as a tool to redesign society by promoting environmental or social sustainability. We argue that the groups constituted through these interactions are not merely "crowds", but deliberate constellations built round a thing of interest (or "paying publics"). Our interviews with managers and owners explore how interactions with and around platforms work to achieve these ends and we conclude with design considerations.

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Reappropriating Hackathons: The Production Work of the CHI4Good Day of Service

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025637

論文アブストラクト: The popularity of hackathons has increased as technology pervades more facets of our lives. Originally designed for programmers, hackathons are now being appropriated by new stakeholders across diverse sectors. Yet with this evolution in hackathons, we no longer adequately understand what is produced and, thereby, the value of these events. We conducted an interview study with 22 stakeholders - participants, representatives of nonprofit organizations, and organizers - of the CHI4Good Day of Service to understand what is produced through philanthropic hackathons. Whereas traditional hackathons are oriented around the production of code or prototypes, our analysis of interview data suggests that the production work of philanthropic hackathons also includes technical capacity and expertise, expanded social networks, an exposure to design process, affective experiences, and an opportunity for participants to shape their identities against a cross-sectoral, interdisciplinary backdrop. We conclude by reflecting on implications for the CHI community in carrying out philanthropic events styled after hackathons.

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