Session:「Technology & Spatial Landmarks」

The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025497

論文アブストラクト: Spatial memory is a powerful way for users to become expert with an interface, because remembering item locations means that users do not have to carry out slow visual search. Spatial learning in the real world benefits greatly from landmarks in the environment, but user interfaces often provide very few visual landmarks. In this paper we explore the use of artificial landmarks as a way to improve people's spatial memory in spatially-stable grid menus called CommandMaps. We carried out three studies to test the effects of three types of artificial landmarks (standard grid, simple anchor marks, and a transparent image) on spatial learning. We found that for small grid menus, the artificial landmarks had little impact on performance, whereas for medium and large grids, the simple anchor marks significantly improved performance. The simple visual anchors were faster and less error-prone than the visually richer transparent image. Our studies show that artificial landmarks can be a valuable addition to spatial interfaces.

日本語のまとめ:

実世界での空間記憶には目印を活かす機会が多い一方で、インタフェースでは目印は多く存在しない。グリッド表示のみ・アイコン色付けによる目印・背景画像の3種で覚えやすさを比較し、アイコン数が多い場合にアイコン色付けによる目印が優れていることを示した。

Studying Space Use: Bringing HCI Tools to Architectural Projects

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3026055

論文アブストラクト: Understanding how people use different spaces in a building can inform design interventions aimed at improving the utility of that building, but can also inform the design of future buildings. We studied space use in an office building following a method we have designed to reveal the occupancy rate and navigational patterns. Our method involves two key components: 1) a pervasive sensing system that is scalable for large buildings, and high number of occupants, and 2) participatory data analysis engaging stakeholders including interior architects and building performance engineers, to refine the questions and define the needs for further analyses through multiple iterations.In this paper, we describe our method in detail, and exemplify how HCI methods and approaches can contribute to professional building design projects.

日本語のまとめ:

建物の中での人の行動の分析は建物の利便性を改善するために重要だ。私たちのデザインした方法によって人の建物利用率と行動を分析した。私たちの方法は大きな建物や多くの利用者に対応出来るスケーラブルなセンシングシステムと関係者の参加型データ分析を含む。

Locating the Internet in the Parks of Havana

論文URL: http://dl.acm.org/citation.cfm?doid=3025453.3025728

論文アブストラクト: Since March 2015, the public squares of Havana have been transformed from places where people stroll and children play to places where crowds gather to try to connect to the internet at all hours of the day and night. We present a field investigation of public WiFi hotspots in Havana, Cuba, and examine the possibilities of internet access these limited and expensive hotspots present to individuals, many of who are experiencing the internet for the first time. Drawing on fieldwork conducted in 2015-2016, we underscore the reconfigurations that have resulted from this access, as evolving internet users reconfigure their interactions with place, time, and individuals in their efforts to locate the internet. We also discuss the implications our findings have for the design of internet access interventions in Cuba and in other low-resource environments across the world, as well as the broader implications for social computing across diverse geographies.

日本語のまとめ:

2015年からハバナの公共広場は子供たちが遊ぶ場所からインターネットの接続のために集まる場所へ変化した。ハバナの公共WiFiスポットに関する調査を行い、低資源環境におけるインターネットアクセスの設計を議論する。