発表方法とプログラム

発表方法

1論文30秒で発表していきます。今年は本当に時間がないので、1論文30秒以上時間をかけないでください。30秒だとたぶんタイトルと「日本語のまとめ」を読むくらいで精一杯だと思いますが、他のクリエイティブな方法については歓迎します。質問は適宜受ける形になります。ただし、各論文ごとの枠(30秒)からはみ出さないでください。超えるようでしたら「時間がないので後で調べてください」と投げてかまいません。

また、時間を有効に利用するために、次の発表者の人はあらかじめに発表用PCの傍まで来てください。ご協力お願いします。

密な議論はTwitterを活用します。ハッシュタグは#chi2018jを利用しましょう。

タイムテーブル

2018-06-23

09:30 - 10:00 開場・受付
10:00 - 10:15 ローカルアナウンス
10:15 - 10:30 全体説明
10:30 - 12:00 東京セッション(1) 日本語まとめ / (ツイート版)
12:50 - 13:50 北海道セッション(1) 日本語まとめ / (ツイート版)
14:00 - 15:10 関西・北陸セッション 日本語まとめ / (ツイート版)
15:20 - 16:20 東京セッション(2) 日本語まとめ / (ツイート版)
16:30 - 18:00 北海道セッション(2) 日本語まとめ / (ツイート版)
18:00 - 18:30 ゲリラセッション・クロージング

プログラム詳細

東京セッション(1)

# セッション名
4 Craft, Fabrication, Making
8 Cross device interaction
9 Augmenting Augmented Reality
11 Different Realities: Space and Experience
12 Quantifying and predicting performance
14 Children's Technology Use and Safety
17 Presenting Health Information
18 Modelling AR & VR
19 Group collaboration
20 Object/Functionality Selection
23 Design & Design Research 1
31 Work, work, work
32 How to say i love you
37 User experience and acceptance
40 Methods & Measurement
41 Sharing/new economy
44 In your face
46 Text Me
53 Buttons, Targets, Sliders
59 Human Senses
62 Personalization / Customization
63 Real-World Settings
66 Streaming & Sharing
67 Video
68 Distributed Work
71 Bio Design and Existence
73 Virtual Reality 1
74 Assistive Medicine
75 More challenging social and home life
77 Understanding through Visualization 1
81 Systems in ICT4D
85 Designing For Disability
87 Methods for exploration
89 Visualization Beyond the Desktop & Visual Privacy
91 Touch and haptics
92 Different Realities: Engaging the Senses

北海道セッション(1)

# セッション名
1 Design for Emotion and Anticipation
3 Future currencies and banking
5 Learning to Program
6 Interactivity in Autonomous Vehicles
7 Illusions in VR
24 Serious games
27 Ubituitous Technology for Learning
30 Mobility and orientation for visually impaired people
33 Interaction Under Pressure
34 Creativity, Sketching & Animation
36 (e)Reading and Study
43 Learning and training
45 Task Communication
47 Storytelling and Presentation with Visualization
48 Explaining and explainable systems
50 Gestures and Postures
54 Lean and resource-limited settings
56 Mobile interactions and interactions with mobiles
58 Talking with machines
61 Health in the wild
70 Design Aesthetics
72 Tangibles
76 Navigation and Trip Planning
79 Smartphone use
82 The Things of the Internet of Things

関西・北陸セッション

# セッション名
2 Devices and Interactions for Care
13 Tools for Designing
16 Fabrication
25 Large Displays & Interactive Floors
26 Designing with meta-data
28 Visualizations in Health
29 HCI for Emotional Support
38 Smart Homes & Sustainable Places
39 Play and Game Design
42 Tangible, Embodied, Wearable Interaction
49 Design and Design Research 2
51 Playing with others
64 Playing around the table
90 Fabrication & Embedding 1
95 Close studies of interaction
99 VR/AR/Telepresence 1
101 Tactile
108 Roads and Crowds
125 Haptic for VR
128 Mood and physical health
129 Designing to empower
132 Haptic Wearables
145 Public, Large, and Shared Displays
152 Tangible
156 Interruptions
165 Force Feedback in VR
166 Fabrication & Embedding 2
178 Visualization of Space and Shape

東京セッション(2)

# セッション名
93 Typing & Touch 1
97 Children, Well-being, and Play
100 Accessible interaction techniques
103 Crowdsourcing and crowdwork
107 Algorithms in (Social) Practice
111 Supporting Creativity
113 Coping with Mental Health Challenges
117 Crafting & Fabrication
122 Technology to Support Deaf and Hard of Hearing People
126 Privacy Behaviours
130 Dealing with emerging technologies
131 Provoking Design
136 Touch, Pen, and Mice
138 Perception in Visualization 1
139 Privacy, Passwords and Authentication
140 Sound & Music
142 Information search, managing overload
153 Interaction in the large (environment)
162 Programming 2
167 Shape Changing
168 Perception in Visualization 2
170 Mobile touchscreen interactions
173 Worn, spoken, lived in
175 Video Communications

北海道セッション(2)

# セッション名
83 Art and design
84 Chatbots
86 Crowd(sourcing)
88 Exploration through modelling and visualisation
94 Curation & Collection
105 Gamification, Personalization, Tracking
106 Interpersonal Awareness in gameplay
109 Doing Design Research
110 Accessible and Inclusive Education
112 VR/AR/Telepresence 2
114 Accessible Making and Finding
116 Families, Relationships & Emotions
118 Understanding through Visualization 2
119 Explaining Players
120 Personal Health
121 Programming 1
123 Learning 2
127 Talk to me; Text me
133 Design Tools and Evaluation
147 Personal Tracking
148 Accessible Images and Photos
150 Online Communities
151 Input: Targets and Selection
154 Designing and Creating Visualizations
155 Beyond the Screen
157 Virtual Reality 2
158 Designing Care
159 Crowdsourcing/crowdwork
161 Body Gestures and Body Displays
163 Geography and Location
169 Typing & Touch 2
171 Social Media & Information
172 Making Conversation
177 (On-body) Sensing
179 Trust and Security in Practice
180 Social Collaboration