Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process

論文URL:http://dl.acm.org/citation.cfm?doid=3173574.3174087

論文アブストラクト:We believe that wearables and movement are perfect fit for enhancing tabletop role-playing (TTRPG) experience, since they can provide embodied interaction, are perceived as character-costumes, enhance ludic properties and increase the connectedness to the imaginary game worlds. By providing these improvements, they can increase the immersiveness and player/character relationship which are critical for an ideal TTRPG experience. To investigate this underexplored area, we conducted an extensive research through design process which includes a (1) participatory design workshop with 25 participants, (2) preliminary user tests with Wizard-of-Oz and experience prototypes with 15 participants, (3) production of a new game system, wearable and tangible artifacts and (4) summative user tests for understanding the effects on experience with 16 participants. As a result of our study, we extracted design guidelines about how to integrate wearables and movement in narrative-based tabletop games and communicate how the results of each phase affected our artifacts.

日本語のまとめ:

TTRPGのためのウェアラブルと身体動作ベースのゲームデザインの調査を行なった。調査の結果、ウェアラブルと身体動作ベースのゲームプレイはTTRPGで重要なプレイヤとキャラクタの一体感や没入感を高めることが示された。

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