Flotation Simulation in a Cable-driven Virtual Environment -- A Study with Parasailing

論文URL:http://dl.acm.org/citation.cfm?doid=3173574.3174206

論文アブストラクト:This paper presents flotation simulation in a cable-driven virtual environment. For this, a virtual parasailing system was developed, where the visual stimulus was provided through a VR headset and the physical stimulus was given by wires. In order to prevent the user from moving out of the limited workspace of the cable-driven system, the visual acceleration was washout-filtered to produce the physical acceleration. In the parasailing trajectory, we focused on the stages of vertical acceleration/deceleration and conducted an experiment to identify how much gain can be applied to the visual acceleration, which makes the user feel the natural self-motion when integrated with physical stimulus. Then, the results were tested using several types of full-course virtual parasailing. The results showed that fairly large differences between visual and physical stimuli would be accepted and different gains could be assigned depending on the user's altitudes.

日本語のまとめ:

視覚刺激と物理的刺激を提供できる仮想パラセーリングシステムを開発した.実験によって視覚刺激が物理的刺激より早いにもかかわらず,自然に感じられることとユーザの高度に応じて異なる出力を割り当て可能であることを確認した.

(107文字)

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