Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational Objects

論文URL:http://dl.acm.org/citation.cfm?doid=3173574.3173651

論文アブストラクト:Slowness has emerged as a rich lens to frame HCI investigations into supporting longer-term human-technology relations. Yet, there is a need to further address how we design for slowness on conceptual and practical levels. Drawing on the concepts of unawareness, intersections, and ensembles, we contribute an investigation into designing for slowness and temporality grounded in design practice through two cases: Olly and Slow Game. We designed these artifacts over two and a half years with careful attention to how the set of concepts influenced key design decisions in terms of their form, materials, and computational qualities. Our designer-researcher approach revealed that, when put into practice, the concepts helped generatively grapple with slowness and temporality, but are in need of further development to be mobilized for design. We critically reflect on insights emerging across our practice-based research to reflexively refine the concepts and better support future HCI research and practice.

日本語のまとめ:

「日本語のまとめ」はツイッターに投稿する予定です。ツイッターでは110文字程度まで表示可能です。それ以降はツイッターに投稿する際にはざっくり削除されます。ウェブサイト上では削除されずに残りますが、一方であまり長いとまとめの意味がなくなるので、110字程度でお願いします。修正したい場合には、再度この画面から登録してください。一番最後に登録したものが採用されます。

(80文字)