Session:「Cross device interaction」

Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173709

論文アブストラクト: We present Pocket Transfers: interaction techniques that allow users to transfer content from situated displays to a personal mobile device while keeping the device in a pocket or bag. Existing content transfer solutions require direct manipulation of the mobile device, making inter-action slower and less flexible. Our introduced tech-niques employ touch, mid-air gestures, gaze, and a mul-timodal combination of gaze and mid-air gestures. We evaluated the techniques in a novel user study (N=20), where we considered dynamic scenarios where the user approaches the display, completes the task, and leaves. We show that all pocket transfer techniques are fast and seen as highly convenient. Mid-air gestures are the most efficient touchless method for transferring a single item, while the multimodal method is the fastest touchless method when multiple items are transferred. We provide guidelines to help researchers and practitioners choose the most suitable content transfer techniques for their systems.

日本語のまとめ:

大型ディスプレイなどからコンテンツを転送する際、モバイルデバイスを操作せずに転送できるようにするポケット転送技術を提案しています 拡張機能の実験・評価を行い長所と短所を認識し、使用の際に適切な手段選択を支援するガイドラインを提示した

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173758

論文アブストラクト: Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions must consider multiple users, their roles, their preferences and access rights, as well as device capabilities. Manual and rule-based solutions are tedious to create and do not scale to larger problems nor do they adapt to dynamic changes, such as users leaving or joining an activity. In this paper, we cast the problem of UI distribution as an assignment problem and propose to solve it using combinatorial optimization. We present a mixed integer programming formulation which allows real-time applications in dynamically changing collaborative settings. It optimizes the allocation of UI elements based on device capabilities, user roles, preferences, and access rights. We present a proof-of-concept designer-in-the-loop tool, allowing for quick solution exploration. Finally, we compare our approach to traditional paper prototyping in a lab study.

日本語のまとめ:

協調的な場面での複数のデバイスにおけるインタフェースの割り当て問題について アクセス権などを考慮したうえでリアルタイムアプローチをしながら、組み合わせ最適化を用いて多対多の割り当て問題を解決するアプリケーションを提案しています

SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173928

論文アブストラクト: We contribute SurfaceConstellations, a modular hardware platform for linking multiple mobile devices to easily create novel cross-device workspace environments. Our platform combines the advantages of multi-monitor workspaces and multi-surface environments with the flexibility and extensibility of more recent cross-device setups. The SurfaceConstellations platform includes a comprehensive library of 3D-printed link modules to connect and arrange tablets into new workspaces, several strategies for designing setups, and a visual configuration tool for automatically generating link modules. We contribute a detailed design space of cross-device workspaces, a technique for capacitive links between tablets for automatic recognition of connected devices, designs of flexible joint connections, detailed explanations of the physical design of 3D printed brackets and support structures, and the design of a web-based tool for creating new SurfaceConstellation setups.

日本語のまとめ:

複数のモバイルデバイスをリンクして使用用途に合わせてカスタマイズ可能なワークスペース環境を簡単に作成するためのモジュール式ハードウェアプラットフォームを提案し、実際のアプリケーションを通して形状の多様性を実証しています

Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173993

論文アブストラクト: In the era of ubiquitous computing, people expect applications to work across different devices. To provide a seamless user experience it is therefore crucial that interfaces and interactions are consistent across different device types. In this paper, we present a method to create gesture sets that are consistent and easily transferable. Our proposed method entails 1) the gesture elicitation on each device type, 2) the consolidation of a unified gesture set, and 3) a final validation by calculating a transferability score. We tested our approach by eliciting a set of user-defined gestures for reading with Rapid Serial Visual Presentation (RSVP) of text for three device types: phone, watch, and glasses. We present the resulting, unified gesture set for RSVP reading and show the feasibility of our method to elicit gesture sets that are consistent across device types with different form factors.

日本語のまとめ:

異なるデバイス間で一貫したジェスチャを提案し、それを用いて実験・評価を行いました 一貫性があり容易に譲渡可能なジェスチャを作成する方法を評価・調査を交えて紹介します RSVPとは小さな画面上にテキスト1単語ずつ表示し読み取る技術です