Session:「Design & Design Research 3」

Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173646

論文アブストラクト: HCI draws on a variety of traditions but recently there have been calls to consolidate contributions around the problems researchers set out to solve. However, with this comes the assumption that problems are tractable and certain, rather than constructed and framed by researchers. We take as a case study a Tumblr community of teen shoplifters who post on how to steal from stores, discuss shoplifting as political resistance, and share jokes and stories about the practice. We construct three different "problems" and imagine studies that might result from applying different design approaches: Design Against Crime; Critical Design and Value Sensitive Design. Through these studies we highlight how interpretations of the same data can lead to radically different design responses. We conclude by discussing problem making as a historically and politically contingent process that allow researchers to connect data and design according to certain moral and ethical principles.

日本語のまとめ:

(日本語のまとめがまだ登録されていません。)

Parody in Place: Exposing Socio-spatial Exclusions in Data-Driven Maps with Design Parody

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173896

論文アブストラクト: This paper describes the development of Parody in Place, a design parody that depicts Seattle neighborhoods with typographic arrangements derived from data generated by technology platforms such as Yelp and Zillow. The project invites inquiry into what technology corporations make matter and where, in ways that challenge the neutrality of neighborhood-based data. We designed the subject of our parody, a mock company called Dork Posters, to explore how the modes of parody by which the system operates expose socio-spatial exclusions both contested and propagated by digital platforms. Our interventions reveal shifts in response toward mapping techniques, from ambivalence to curiosity. We used Dork Posters to question reductionist techniques of data aggregation and ad hoc theories of data provenance. Our engagements also prompted reflection on the politics of measurement: how data sources shape result- ing insights and valuations. We end by discussing possibilities for expanding the design research program within human-computer interaction through parody.

日本語のまとめ:

(日本語のまとめがまだ登録されていません。)

Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3174149

論文アブストラクト: Prior work has shown that intelligent user interfaces (IUIs) that use modalities such as speech, gesture, and writing pose challenges for children due to their developing cognitive and motor skills. Research has focused on improving recognition and accuracy by accommodating children's specific interaction behaviors. Understanding children's expectations of IUIs is also important to decrease the impact of recognition errors that occur. To understand children's conceptual model of IUIs, we completed four consecutive participatory design sessions on designing IUIs with an emphasis on error detection and correction. We found that, while children think of interactive systems in terms of both user input and behavior and system output and behavior, they also propose ideas that require advanced system intelligence, e.g., context and conversation. Our work contributes new understanding of how children conceptualize IUIs and new methods for error detection and correction, and will inform the design of future IUIs for children to improve their experience.

日本語のまとめ:

子どもがIUI (intelligent user interface) をどう理解しているのかを知るために、子どもグループによる participatory design のワークショップを行った。

Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3174180

論文アブストラクト: Examples provide a source of inspiration for creating designs, but can they help improve the feedback process? Supplementing design feedback with examples could help recipients see issues clearly, identify concrete steps for improvement, and integrate novel ideas. Two online studies investigated how to support novices providing feedback on visual poster designs in an online context. Study One found that feedback providers select poster examples that complement their feedback and align with a provided rubric. Study Two shows that feedback providers give more specific, actionable, and novel input when using an example-centric approach, as opposed to text alone. To support this, we designed Paragon, an interface to efficiently browse examples using metadata. Finally, we discuss implications for collecting examples from the Web and structuring the design feedback process.

日本語のまとめ:

(日本語のまとめがまだ登録されていません。)