Session:「Designing Care」

Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173589

論文アブストラクト: Diverse disciplines, including Human-Computer Interaction have explored how mobile health (mHealth) applications can transform healthcare and health promotion. Increasingly, research has explored how mHealth tools can promote healthy behaviors within vulnerable populations-groups that disproportionately experience barriers to wellness. We conducted a systematic review of 83 papers from diverse disciplines to characterize the design and impact of mHealth tools in low-socioeconomic (low-SES) and racial/ethnic minority individuals. Our findings highlight that the diversity within low-SES and racial/ethnic minority groups was not reflected in the populations studied. Most studies focused on improving the health of individuals, often neglecting factors at the community and society levels that influence health disparities. Moreover, few improvements in health outcomes were demonstrated. We further discuss factors that acted as barriers and facilitators of mHealth intervention adoption. Our findings highlight trends that can drive critically needed digital health innovations for vulnerable populations.

日本語のまとめ:

低社会経済的におけるmHealthツールの設計と影響を特徴づける様々な分野の83つの論文を体系的にレビュー.研究調査結果として,脆弱な人口のためのデジタル・ヘルス・イノベーションが不可欠である傾向を強調する.

Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173672

論文アブストラクト: This research explores patient education in pediatric hematology and oncology clinics. Based on interviews, observations, and a review of existing patient materials, we argue that education in clinic waiting rooms is in need of reform. We applied design principles from research in science museums along with tangible interaction techniques to create the Sickle Cell Station, an interactive learning experience about sickle cell disease. To evaluate the effectiveness of this design we observed approximately 580 participants in a pediatric hematology clinic waiting area in four different design conditions. These observations included detailed video analysis of 81 patients and their parents to understand their interaction and learning with the Sickle Cell Station. Our results show an engaging learning experience with relevant conversation, inquiry, and collaboration. We describe how patient engagement varied in the four design conditions and conclude with implications for new designs in the area of Active Waiting Education (AWE).

日本語のまとめ:

小児血液学および腫瘍学の診療所での患者教育を調査しており,診療室の待合室での教育は改革が必要であると主張している.調査結果として,アクティブ・ウェイティング・エデュケーションの分野で新たな設計に影響を及ぼすと結論づける.

Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-Enabled Design Exploration

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173871

論文アブストラクト: This paper presents a designerly exploration of the potential values of parent-tracked baby data in interactions between parents and healthcare professionals (HCPs). Where previous work has used parent-tracked data as part of the solution to a problem, we contribute by starting our design exploration from data, using it as creative material in our design process. As we intend to work towards a system that could be viable across different levels of care, we invited three different types of HCPs and five families with newborns, for a five-week situated design exploration. Facilitated by an open and dynamic data collection toolkit, parents and HCPs could together decide what data to collect. In a continuous dialogue, they reflected on the relevance of that data in their interaction. Based on this, we continuously and remotely developed two concepts.

日本語のまとめ:

親と医療従事者(HCP)との相互作用における赤ちゃんの潜在的価値の設計について探究.3種類のHCPと新生児の5家族を招いて、5週間の設計調査を行なった.

Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173949

論文アブストラクト: We explore the role of digital media in supporting intergenerational interactions between people with dementia and young people. Though meaningful social interaction is integral to quality of life in dementia, initiating conversation with a person with dementia can be challenging, especially for younger people who may lack knowledge of someone's life history. This can be further compounded without a nuanced understanding of the nature of dementia, along with an unfamiliarity in leading and maintaining conversation. We designed a mobile application - Ticket to Talk - to support intergenerational interactions by encouraging young people to collect media relevant to individuals with dementia to use in conversations with people with dementia. We evaluated Ticket to Talk through trials with two families, a care home, and groups of older people. We highlight difficulties in using technologies such as this as a conversational tool, the value of digital media in supporting intergenerational interactions, and the potential to positively shape people with dementia's agency in social settings.

日本語のまとめ:

認知症患者と若者の世代間交流を支援するデジタルメディアの役割を探る.世代間交流をサポートするデジタルメディアの価値,社会的環境における認知症代理店の人々を積極的に形成する可能性があると判明した.