Session:「Designing with meta-data」

Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173586

論文アブストラクト: We report on a design-led study of the photographic representation of self and family on Facebook during and after becoming parents for the first time. Our experience-centered, research-through-design study engaged eight participants across five UK homes, in a month-long deployment of a prototype technology -- a design research artifact, Admixed Portrait, that served to prompt participant reflection on first-time parenthood. In addition to pre- and post-deployment interviews, participants kept diaries capturing personal reflections during the deployment, on daily social media use and interactions with Admixed. Our qualitative insights on social media representations of transitional experience and identity for new parents, reveal how their online 'photowork' related to self-expression and social functioning. We contribute design considerations for developing tools to support photographic expression in social media use, and methodological insights about design-led inquiry for understanding transitional experiences.

日本語のまとめ:

FB上に投稿されたユーザの写真を抽出、結合し「顔写真」を作り出すAdmixed Portraitを使い、新しく親になった人の経験を洞察、オンライン上でのフォトワークが自己表現と社会的機能にどう関係しているのかを調べている

On the Design of OLO Radio: Investigating Metadata as a Design Material

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173678

論文アブストラクト: With the massive adoption of music streaming services globally, metadata is being generated that captures people's music listening histories in more precise detail than ever before. These metadata archives offer a valuable and overlooked resource for designing new ways of supporting people in experiencing the music they have listened to over the course of their lives. Yet, little research has demonstrated how metadata can be applied as a material in design practice. We describe the design of OLO Radio, a device that leverages music listening history metadata to support experiences of exploring and living with music from one's past. We unpack and reflect on design choices that made use of the exacting precision captured in listening history metadata archives to support relatively imprecise qualities of feedback and interaction to encourage rich, open-ended experiences of contemplation, curiosity, and enjoyment over time. We conclude with implications for HCI research and practice in this space.

日本語のまとめ:

音楽ストリーミングサービスで蓄積された音楽再生データを用い、過去の特定時点を指定するとその時自分が聞いていた曲を再生してくれるラジオの制作とそのデザインについて

Exploring New Metaphors for a Networked World through the File Biography

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173692

論文アブストラクト: We present a body of work undertaken in response to the challenge outlined by Harper et al. in their paper, ?'What is a File?' [9]. Through a conceptual and design-led exploration of new file metaphors, we developed the 'file biography', a digital entity that encompasses the provenance of a file and allows the user to keep track of how it propagates. We explored this through prototyping and utilised it in two user studies. In the studies, we (i) asked people to sketch out file biographies for their own content, and (ii) deployed a tool enabling users to build their own simple file biographies across multiple versions of Word documents. We conclude that new file metaphors may need to play different roles for different types of digital content, with a distinction being drawn between content that is 'in production' and virtual possessions that are, in a sense, a 'finished' artefact.

日本語のまとめ:

ネットワーク化された世界ではファイルのやり取りが直接見えないためコンテンツの所有感が希薄になっている。そのためどのようにファイルが伝播していくのかを可視化することでユーザの意識をコントロールし、所有権のユーザエクスペリエンスを実現する。

Media of Things: Supporting the Production of Metadata Rich Media Through IoT Sensing

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173780

論文アブストラクト: Rich metadata is becoming a key part of the broadcast production pipeline. This information can be used to deliver compelling new consumption experiences which are personalized, location-aware, interactive and multi-screen. However, media producers are struggling to generate the metadata required for such experiences, using inefficient post-production solutions which are limited in how much of the original context they can capture. In response, we present Media of Things (MoT), a tool for on-location media productions. MoT enables practical and flexible generation of sensor based point-of-capture metadata. We demonstrate how embedded ubiquitous sensing technologies such as the Internet of Things can be leveraged to produce context rich, time sequenced metadata in a production studio. We reflect on how this workflow can be integrated within the constraints of broadcast production and the possibilities that emerge from access to rich data at the beginning of the production lifecycle to produce well described media for reconfigurable consumption.

日本語のまとめ:

撮影したものをカットしたりして作ってる従来のテレビ番組の作り方だと欲しい情報が削られている可能性がある。そのためデータを取得する際はメタデータごと保存しておき、ニーズに合わせた加工ができるようにするという新しいワークフローが必要となる。