Session:「Fabrication & Embedding 2」

Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed Objects

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173756

論文アブストラクト: Embedding sensors into objects allow them to recognize various interactions. However, sensing usually requires active electronics that are often costly, need time to be assembled, and constantly draw power. Thus, we propose off-line sensing: passive 3D-printed sensors that detect one-time interactions, such as accelerating or flipping, but neither require active electronics nor power at the time of the interaction. They memorize a pre-defined interaction via an embedded structure filled with a conductive medium (e.g., a liquid). Whether a sensor was exposed to the interaction can be read-out via a capacitive touchscreen. Sensors are printed in a single pass on a consumer-level 3D printer. Through a series of experiments, we show the feasibility of off-line sensing.

日本語のまとめ:

この研究では3Dプリンタを用いて一つのインタラクションを検出することができるセンサを作成しました. センサに導電性がある液体を注入し,静電容量式タッチスクリーンに置くことでセンサがどんなインタラクションを受けているかを検出可能です.

Silicone Devices: A Scalable DIY Approach for Fabricating Self-Contained Multi-Layered Soft Circuits using Microfluidics

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3173762

論文アブストラクト: We present a scalable Do-It-Yourself (DIY) fabrication workflow for prototyping highly stretchable yet robust devices using a CO2 laser cutter, which we call Silicone Devices. Silicone Devices are self-contained and thus embed components for input, output, processing, and power. Our approach scales to arbitrary complex devices as it supports techniques to make multi-layered stretchable circuits and buried VIAs. Additionally, high-frequency signals are supported as our circuits consist of liquid metal and are therefore highly conductive and durable. To enable makers and interaction designers to prototype a wide variety of Silicone Devices, we also contribute a stretchable sensor toolkit, consisting of touch, proximity, sliding, pressure, and strain sensors. We demonstrate the versatility and novel opportunities of our technique by prototyping various samples and exploring their use cases. Strain tests report on the reliability of our circuits and preliminary user feedback reports on the user-experience of our workflow by non-engineers.

日本語のまとめ:

この論文ではシリコンデバイスと呼ばれる伸縮性の高い自己完結型デバイスを,ユーザ自身の手で作成するための手法を紹介しています. また,メーカーやデザイナーがプロトタイプを作成できるように,さまざまなセンサのツールキットを提供しています.

Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3174143

論文アブストラクト: We present a printed paper actuator as a low cost, reversible and electrical actuation and sensing method. This is a novel but easily accessible enabling technology that expands upon the library of actuation-sensing materials in HCI. By integrating three physical phenomena, including the bilayer bending actuation, the shape memory effect of the thermoplastic and the current-driven joule heating via conductive printing filament, we developed the actuator by simply printing a single layer conductive Polylactide (PLA) on a piece of copy paper via a desktop fused deposition modeling (FDM) 3D printer. This paper describes the fabrication process, the material mechanism, and the transformation primitives, followed by the electronic sensing and control methods. A software tool that assists the design, simulation and printing toolpath generation is introduced. Finally, we explored applications under four contexts: robotics, interactive art, entertainment and home environment.

日本語のまとめ:

この論文では紙という安い材質に3Dプリンタで熱可塑印刷フィラメントを組み合わることによる,アクチュエータの設計を行いました. 紙の表面は単層なので印刷が早く,紙の形によって様々な動作を実現することが可能です.

RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer

論文URL: http://dl.acm.org/citation.cfm?doid=3173574.3174153

論文アブストラクト: We present the Robotic Modeling Assistant (RoMA), an interactive fabrication system providing a fast, precise, hands-on and in-situ modeling experience. As a designer creates a new model using RoMA AR CAD editor, features are constructed concurrently by a 3D printing robotic arm sharing the same design volume. The partially printed physical model then serves as a tangible reference for the designer as she adds new elements to her design. RoMA's proxemics-inspired handshake mechanism between the designer and the 3D printing robotic arm allows the designer to quickly interrupt printing to access a printed area or to indicate that the robot can take full control of the model to finish printing. RoMA lets users integrate real-world constraints into a design rapidly, allowing them to create well-proportioned tangible artifacts or to extend existing objects. We conclude by presenting the strengths and limitations of our current design.

日本語のまとめ:

この論文では,AR空間においてユーザがデザインしたモデルが現実空間において出力されるシステムを開発しました. ユーザがプラットフォーム上にCGモデルをデザインすることでロボットアームが起動し,CGモデルを3Dプリントします.